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Two sets of players playing entirely different games, but they could be playing in the same game-world where their actions have real effects on the other game through decentralized shared data.Īs you mentioned, there are currently serious limitations for how much can be done on-chain. This lends itself to some really interesting new possibilities - imagine a World of Warcraft type game, where players were playing in the towns and worlds created by players of a totally different MineCraft or Sim-City-like game. You would be able to tap into a large community of players who could instantly jump into your game world with their existing characters. This means you could build a new game, but use the assets of an existing game with a large user-base. You could even have multiple games or apps that read the same crypto assets. Or take collectible card games like Magic the Gathering - these types of games are an ideal fit for the blockchain for the same reasons as above - rare, collectible, and tradable assets with a real-world value. No one could take them away from you, the items could be provably scarce, and you would have full control over selling or trading them on decentralized marketplaces (in a secure way).
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With something like ERC721 tokens on Ethereum, you would truly own your items outside of the company's web server. Economies have already sprung up in many online games around selling items for real-world cash. In the realm of gaming, digital ownership of in-game assets is one area we're really excited about.
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